When Love Comes to Town (Single Version): Words by Bono. Music by U2. Produced by Jimmy Iovine. Vocals and guitar by B.B. King. Percussion by Ms. Bobbye Hall. Backing vocals by Rebecca Evans Russel, Phyllis Duncan, Helen Duncan. Recorded by Dave Ferguson and Cowboy Jack Clements at A&M Studios, Hollywood. Remixed by Shelly Yakus and Rob Jacobs. Assistant Engineer Randy Wine.
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But yet, at the ripe age of 102 years old, the guitar can still emerge from its case and carry a tune. It's just one of 120 rare pieces that Greuter holds in his possession, a collection he is transforming into a museum.
All of the guitars have a story that Greuter knows like the back of his hand. To him, the guitars are worth more than money. They're the culmination of a lifetime of working in the music industry. Who could put a price tag on that?
Dozens of rare amplifiers also dot Greuter's collection. Many he came to acquire in the '80s, when new technology began to replace the amplifiers of old. At the time, he was telling musicians who were selling the amplifiers, "One day you'll want these back."
But there are also couches and lawn chairs inside the building, centered around an 87-inch TV, one Greuter says was a must-have in the building that, paired with a fridge stocked with beer and liquor, also serves as the ultimate hangout for Greuter, Tucker and their buddies.
Secondly, the results also show that only high-caste individuals seem to be affected by the norm violation identity threat in making status representations but not the low-caste individuals. In fact, the low-caste individuals seem to show no differences in the way they represent status and moreover they seem to do so in a status-congruent direction, that is, the perpetrator is always depicted as having high status and a victim is always depicted as having low status. This could possibly be the case because historically low-caste individuals are the stigmatized low status groups (Mahalingam, 2003). Therefore, they probably do not experience the same amount of identity threat in a norm-violation condition as the high-caste individuals. The low caste individuals, due to the belief that their caste was not acquired through birth (Dube, 2001) and the lack of an established status, probably also showed lesser identification with their low-caste. Thus, when a low- caste individual reads a story about a norm-violating low-caste member who is in fact a victim, there is no threat that is activated probably because they do not show high identification. Furthermore, being portrayed as a victim does not threaten the image of the in-group of low caste individuals, thereby lowering the need to protect the in-group image.
This guide has both graphics and gameplay parts, two in one. For graphics mods installation, the [installation] order matters the most - so, for the best results, it's humbly recommended to follow the same order as mods are listed. For gameplay guide, installation order doesn't matter, but load order does, so read the mod pages/my own notes if preset carefully. Also you can check the videos at my YT channel to see how game can look when fully-modded. To make guide navigation easier, I placed guide sections into so called "spoilers" - when you see "Show" button - just click on it to expand corresponding group of mods. Click "Hide" again to close it :) Please also note that this guide is still designed for modern rigs - yet, guide also has section for low-end rigs, and many other advises here and there, as well as performance-hungry mods marked - so, you can build an ultimate setup for your own PC, no matter what it strength is.
This project is completely free. Still, it takes insane amount of my time to build and expand it - the modding guides and other related modding content already took me over 6200 working hours in total. The more independent I will fee myself as an author - the less stress and more free time I'll have - and so, the faster new updates and modules will arrive, and new projects will appear as well. But support only if you really want it and able to:
1) Download and install mod manager. Choose between Nexus Mod Manager (use the .exe file), Mod Organizer 2 or Kortex Mod Manager . All 3 of them are great mod managers, each with something own to benefit player. I personally use NMM. What's the difference? NMM is "simple yet effective". MO is a mod manager packed with tons of cool features, mod manager on steroids if we can say so. Kortex is something in between, more similar to MO, but has own pros and cons over it (look here for comparison). Almost all mods can (and should) be installed via mod manager. Do not install mods manually. The guide contains notices regarding some exceptional cases when you'll need to install some mod/part of mod manually, but for the 99.9% of cases - always use mod manager. You may also find these NMM tutorial, MO2 tutorial and Kortex info page useful. Extra note: If using MO2, make double, triple sure you have watched the tutorial linked and know how to use it properly before asking for troubleshooting support :) IMPORTANT NOTE #1: Kortex mod manager was tested by myself for working properly - I liked it, just don't personally prefer it over MO2 or NMM. Also, it's not quite the most popluar mod manager, so it lacks usage tutorials, and you'll need to learn how to use/troubleshoot it yourself. Due to the same reason, I won't be able to provide Kortex troubleshooting support in Discord - but once again, it's a great mod manager and you should be absolutely feel free to try it. IMPORTANT NOTE #2: Nexus Mods team is currently developing new mod manager called Vortex. It's looking pretty fancy visually, but sadly, it's still very glitchy and pretty dysfunctional. I won't be able to provide any troubleshooting support if you're using it as it's not suitable for modding games like TES or FO. My advice atm is, if really want to, track it and test it by modding some other games with much simplier modding stages. Do not use Vortex to mod Skyrim. Once again, DO NOT USE VORTEX TO MOD SKYRIM. Yes, this note still applies for 2021. If it will be fine one day, I'll let you folks know.
2) Download and install SKSE. If you allready have it - great. If no - install it. It's obligatory. SKSE is [essential]. Stability mods are also working through it, as well as vast majority of amazing gameplay mods. Consider it a basic invisible evolution element of Skyrim. Make sure to download the correct version! 1.7.3 is for Skyrim LE - you don't need that at all now. If you have [exactly] the Skyrim SE version of the game (1.5.97, you can right-click on the game .exe file and see the version there) - get SKSE for 1.5.97. If you're on AE (it's still named Skyrim Special Edition in your game library, it's the .exe that differs) - get the current AE version, and VR version for VR. Download the archive somewhere, unpack it. From the folder, get the .dll, .exe files and \Data folder, and place them to your Skyrim SE/AE folder, as showed here. MO users should archive the \Data folder and install it as any other mod trough MO (you can do the same in NMM as well if you wanna). From now on, launch your game only via SKSE (skse64_loader.exe), not the game regular launcher. A general note about SKSE-based mods and what to do with them. Situation with the SE ==> AE update is different from those SE updates in past. Why so? Thing is, the problem with past SE updates was basically pretty simple and related only to the game version update itself, which was fixed by Address Library mod (further in this section). For AE, huge amount of SKSE functions themselves were changed or deleted, so for most of SKSE based mods to fully and properly work in AE, most of SKSE mods code will need to be rewritten by its author, on some scale - from just a few lines to possibly a complete rewriting from scratch, depends on the mod. That's why AE modding stage will need more time to recover then it was usually taking for SE updates in past (if ever). Remember that alternatively, you can simply mod LE for your current run, as it doesn't have this issue to begin with - and for the another run, some time will pass, and AE modding stage will be most likely recovered by then. What does this mean for those modding AE now and wanting to use SKSE-based mods? Simply look on every such mod page Files tab - if the mod is already updated for AE, there most likely will be a separate version of it, with an indication it's for AE - so, you'll need to install the AE version of the mod. Similarly, if you're on SE (not updated to AE yet) - when downloading an SKSE-based mod, make sure you're downloading the SE and not AE version of it. That's it!
4) Download and install LOOT. LOOT is a must-have tool if you're planning to have many mods. It's very easy to install and use. Its most basic and important function is mod sorting. Many mods should be loaded in strict load order to work properly together. "This mod should be loaded before that mod, but after that", and so on. LOOT makes miracles! You can automatically sort most of your mods properly by just clicking a button twice. Sometimes (it happens rarely, so you probably won't have to think about it) some mods have direct instructions about how they should be loaded, in this case it's also easy to sort them manually using it. Also, LOOT shows you all you need to know about your installed mods - errors, missing records etc. In many cases, if something is not right - it will let you know and it will advise you. In most of cases, you' won't need to read and learn more than this to use it, but if something is unclear or you want to learn advanved usage of LOOT (which can come in handy from time to time), check this awesome video. Use LOOT sorting each time after you've installed a few mods.
5) Install Address Library for SKSE Plugins. Note: make sure to get a proper mod version, depending on whether your game version is SE or AE. If you're on Skyrim "VR", get this one ==NEW== instead. This mod is a partial solution to endless game update issues in SE (which breaks dll SKSE mods) - it allows for such mods to keep working properly not depending on the game version. Solution is partial because it doesn't work automatically - each dll SKSE mod must be updated by its author to depend on this one, and as not all authors are aware about this or just active, this solution won't be universal - but it clearly will help you with many mods which are usually broken after every update. Also, install this (make sure to get proper version too, depending on whether you're modding SE or AE). 2ff7e9595c
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